POV-Ray : Newsgroups : povray.general : NURBS support ? : Re: NURBS support ? Server Time
13 Aug 2024 05:47:21 EDT (-0400)
  Re: NURBS support ?  
From: Ken
Date: 19 Oct 1998 11:57:19
Message: <362B5329.3D902979@pacbell.net>
Stefan Betermieux wrote:

> Hi !
>
> Are there any plans to implement a basic NURBS support into the Povray
> scene description language ? I am using a NURBS modeller and it is a
> real mess to convert everything to meshes. The file sizes and parse
> times grow incredible. I have seen the bezier functionality in Povray,
> perhaps someone who knows the math stuff can write a converter which
> translates NURBS into b-splines and b-patches.
>
> I am currently using Rhino 3D, which supports the NURBS standard file
> format IGES.
>
> bye,
> Stefan



Greetings !

   I haven't heard of anything about adding Nurbs support any time
in the near future but that doesn't mean it hasn't been talked about
and won't happen. I know what you mean about large triangle bearing
files. They are cumbersome to say the least and lack editability.

   Fortunately there has been a new program written that you might
want to investigate. Developed by Warp, and currently is supported
by Chris Colefax, it is said to be able to dramatically reduce the
overall number of triangles used in a mesh object without any
noticeable loss of model resolution.
   You can find the program available for free and ready for
download at the "Chris Colefax Incredible Include Files" web site.

http://www.geocities.com/SiliconValley/Lakes/1434/

Ken Tyler


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.